Based in Genova, Italy
PC / Mac
Zwan is a game designed for the Bosch Art Game competition.
Zwan is an interactive exploration experience where you navigate a decaying world and discover the works of Hieronymus Bosch hidden into it. The main idea is to give life to Bosch's paintings, while enacting a metaphor of pain and madness. The more pain you inflict to yourself, the more dangerous and wicked the world becomes.
- The world is a direct representation of some of the most important works by Bosch.
- The main objective is to enjoy and experience Bosch's world in a different way, seeing it decaying from Eden to Hell and being populated by stranger and stranger creatures.
- The peculiar control system of the game will make it possible to be played by almost everyone.
- Original soundtrack written by Palconudo ("A questo mondo"), orchestral arrangements by Lorenzo Marmorato.
Bosch Art Game Finalists YouTube
Logo & Icon
Awards & Recognition
- "Bosch Art Game Finalist" February, 2013
- "Drago D'Oro – Excellence in Visual Art Finalist" February, 2014
Zwan: The Making of a Bosch Art Game Finalist
A presentation about Urustar and Zwan. slideshare.net.
More photos of Zwan on flickr.com.
Zwan: Development Notes on Prototype v05
A blog post about Zwan development. urustar.net.
Zwan: How We Have Created a Proedural Soundtrack
A blog post about how we have created a soundtrack with a hint of procedurality for Zwan. urustar.net.
Urustar is an Italian game design and development studio based in Genova. Urustar is made up by Federico Fasce, Alessandra Carboni, Marina Rossi and Lorenzo Pigozzo, four people constantly exploring the new frontiers of games.
More information on Urustar, our logo & relevant media are available here.
Creative Direction, Urustar
3D Art, Urustar
World Design, Urustar
Gameplay Programming and Sound Design, Urustar
3D Art and Animation